Sindome is a cyberpunk environment that rewards roleplaying over stat grinding.
Set 85 years into a gritty cyberpunk future, Sindome is a persistent roleplaying world where 60 million people live beneath the geodesic dome of Withmore City.
Four sectors divide the city by wealth and status. Corporate elites live in luxury above while millions of mixers struggle to survive in Red Sector below.
That's where you begin.
Build a reputation in the underworld or claw your way into corporate society. Become a street samurai, ripper doc, ganger, journalist, smuggler, fixer, detective, executive, Judge, mercenary, performer, hacker, pilot or criminal.
Install chrome. Harvest cybernetics. Move guns, drugs and tech. Pilot flying cars. Jack into the Grid. Make allies, enemies, money and trouble.
Just remember: actions have consequences, death isn't always permanent, and the Street Judges are always looking for someone to make an example of.
Coded Features:
* Classless character creation with dozens of Skills, Advantages and S.P.E.C.I.A.L. stats
* Origins System with unique backgrounds, connections and story hooks
* Dozens of cybernetic implants for combat, medicine, stealth and support
* Deep combat with firearms, melee, martial arts, grappling, stances, specialization and weapon degradation
* 80+ weapon types and 40+ vehicles, including all-terrain and flying cars
* Fully 3D movement, flight, falling, badlands travel and spaceflight
* Spacecraft, skyships and mobile space stations
* Vast post-apocalyptic badlands beyond the Dome
* Player-created drugs and chemistry systems
* Stickers, decals, makeup, clothing damage and item customization
* Grid 4.0, Sindome's simulated global network with interactive terminals, systems and nodes
* Integrated web experiences blending MUD play with websites, terminals and communications systems
* Modern browser-based client
* Virtual Reality worlds and games, including RapidStrike VR
* City-wide neural communication, phones, messaging, media and broadcasts
* Player-responsive factions, NPCs, employment and reputation systems
* Persistent housing, businesses, possessions and vehicles
* Disguise, clothing and appearance systems for social roleplay and deception
* Clone-based death where dying may be temporary, but the consequences are not
* Decades of developed content, systems and player-driven lore
* Active Game Masters running plots and responding dynamically to player actions
| Review Title | Author Name | Submitted On | Game Ranking |
|---|---|---|---|
| "An Observation" | Athanos | 06/14/26 | |
| "Cyberpunk Heaven" | Ashleigh | 03/29/13 | |
| "*The* cyberpunk RP game" | Koz | 01/09/12 | |
| "Cyberpunk RPG" | Slither | 10/26/11 | |
| "Best Cyberpunk RPG" | SevenEcks | 03/25/09 |
| MSSP Variable | MSSP Data |
|---|---|
| ANSI | yes |
| AREAS | 22 |
| CLASSES | no |
| CODEBASE | LambdaMOO-ToastStunt 2.7.3 |
| CONTACT | |
| CREATED | 1997 |
| FAMILY | MOO |
| GAMEPLAY | Roleplaying |
| GAMESYSTEM | Custom |
| GENRE | Science Fiction |
| GMCP | no |
| HELPFILES | 704 |
| HOSTNAME | moo.sindome.org |
| ICON | Icon Link |
| LANGUAGE | English |
| LEVELS | no |
| LOCATION | United States of America |
| MCCP | no |
| MCP | no |
| MINIMUM AGE | 18 |
| MSDP | no |
| MSP | no |
| MXP | no |
| NAME | Sindome |
| OBJECTS | 103592 |
| PLAYERS | 28 |
| PORT | 5555 |
| PUEBLO | no |
| RACES | no |
| ROOMS | 8896 |
| SKILLS | 31 |
| STATUS | Live |
| SUBGENRE | Cyberpunk |
| UPTIME | 1687 hours |
| UTF-8 | no |
| VT100 | no |
| WEBSITE | Website |
| XTERM 256 COLORS | yes |
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