The Guilds range from your standard Fighter and Mage to the strange
Retter and unique Merchant which is widely accepted as an enhanced
roleplaying Guild with exciting features like guard hiring caravans,
ship building and repair, clan building, auction houses, theater
control, and reparations of weapons and armour.
Religion is a topic of large debate and conflict, but definately not
the only one. With racial cities and two distinct nations of varying
loyalty and politics, New Worlds abounds in opportunities for the
new immigrant and the long time established player. Social standing
can be as important as strength of arms and starting in New Worlds
is simple and direct with staff members and players alike to assist
Murder and intrique can find you in dark alleys or on a highway, or
you can seek gold and fame with groups ranging in size to solo or
twenty or more adventurers raiding a stronghold, or you can relax
on an open beach while fishing, digging for clams, finding crabs,
or swimming in shark infested waters.
The diversity of roleplay and adventure in New Worlds is astounding
as you will find yourself aligned with a faith or clan, race or
guild, or on a romantic get away to an inn or resturaunt with
intelligent servers, or perhaps smoking gnome pipes while watching
a theatrical performance in a fully operational and player run grand
theater. And the serious roleplay only matches the hundreds of
weapons, armours, creaturs, artifacts, and items of power.
A newest feature is the massive shipyards that boast several unique
styles of ships from the tiny two man dingy to the sleek and fast
cutter, to the huge fifteen crew and multiple room yacht, to the
fortress of the sea war galleon that boasts over nine distinct and
Our ships and seas offer exciting quests, deep sea fishing, cargo
caravan runs from various ports, pirate hoves and enemy ships, the
ability to board and sink opposing ships, go on whaling runs, and
battle other players at sea, even to the point of massive armada
All we ask of our roleplay focused playerbase is that you remain
in character while in the game. While there are out of character
areas, the game thrives and demands strict roleplaying, giving New
Worlds the magic of a well written, yet unscripted story.
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