Mud Clients, MOO Clients



MUD Clients

VMoo is the world's most advanced Moo client for Windows computers. This client for Windows '9X/NT/2000/ME supports multiple world windows, advanced triggers, Tcl 8.3 as macro language, logging, word (re-)wrapping, inline links, drag&drop, ANSI colors, multimedia, a player list, page windows, smart complete, auto login, auto reconnect, socks, telnet and ssl proxies, a moo database, macro keys, a command history, connection encryption and MCP/2.1. VMoo has the most advanced syntax colored moo-code/text editor available (It finds most code errors, before you transfer your code back to the moo). The client is programmable and extendable from almost every programming language available for Windows (via ActiveX-Automation).

zMUD is the fastest and most versatile MUD/Telnet client for PC/Windows, with over 50,000 registered users. This sophisticated GUI client supports multiple character windows (multiplaying), aliases, triggers with complex pattern matching including regular expressions, macro keys, variables, speedwalking, spell checking, automatic map generation, equipment database, graphical buttons, extensive built-in and user-defined functions, ANSI color, Simutronics game support, VT100 support, MSP, MXP, MCP, MCCP support, GSL, Pueblo emulation, word wrapping, alarms, and online help. It is fully customizable and 90 percent compatible with TinTin++ clients. Compatible with proxy servers and firewalls including SOCKS5. Windows 95, 98, ME, 2000, XP, and NT supported, including Windows XP Theme support.

SimpleMU is an internet client for all MUD type games including MUSH, MOO, MUCK and MUSE. It is a fast, small client that supports a highly customizable interface including background images and full ANSI Color support with custom color configurations.

SimpleMU supports triggers, aliases, gags, macros, color highlighting, logging with log omissions and spawned windows. MU* specific features like a MAIL Editor, and Soft-Code uploading. MUD support for Speed Walking and MUD Client Compression Protocol.