Planets: Rise to Power
We are back! After a 9 month break due to hosting
difficulties we are doing better then ever now with
a small but strong dedicated player base building new
planets all the time and a development team working on
the mud to fix bugs and add improvements to the mud to
make its content creation based theme even better. Our
mud is shaping up to be quite the project with a new story
line for those who enjoy roleplaying and of course for those
who enjoy the PvP and PvE aspect more there will be clan wars
and immortal run search and destroy missions. For those
who are not familiar with SWR 2.0 here are some of the
features we already possess:
1>Ship building, build from a class of ship or make a custom
ship of your design.
2>Professions instead of meaningless classes.
3>Ability to teach skills to other player by players much like
in SWR 1.0
4>Exploration! Find other systems and populate them with planets
of your own design.
5>Aliens attack, go kick alien butt when ever the citizens call
for the alien exterminators.
I know these are stock features but not everyone is familiar
with some of the differences between SWR 1.0 and SWR 2.0 so
there you have it. We have been open for almost a month now
and already we have had a great response to the opening of
this mud so stop by and give us a try.
-Dream, Admin for Planets: Rise to Power
-Borg, Coder for Planets: Rise to Power
-Fera, Coder for Planets: Rise to power
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