The year is 2659. War between the Terran Confederation and the felinoid aliens known as the Kilrathi has raged for twenty years, with no end in sight. Seeking to break the stalemate, the Kilrathi have launched a surprise offensive through the edge of Terran-controlled space in Gemini Sector. A tenacious counteroffensive has pushed back the first wave of the Kilrathi assault, but with a massive Kilrathi force in front and a morass of corruption behind, it may only be a matter of time until the Terran lines break…
Based on the 'Wing Commander' series of games, Wing Commander: Gemini Sector offers space opera fun in a bureaucracy-light atmosphere. The game is set aboard a single Terran Confederation carrier, the TCS Majestic, so roleplay is never far away. At times, events will open up that allow the player to roleplay elsewhere in the universe such as planets, resorts, installations, and other ships. Knowledge of the series is not required.
Chargen is quick and alts are allowed. You can create a character who is a pilot, a technician, a marine, or a naval officer/enlisted man. Combat is coded and easy to use. Player death does not occur without consent. Main plot is staff driven, but there are plenty of opportunities for player-based events. Most social events are player-driven. Chargen is quick and staff and other players are always willing to help new players get in. The rules are light, just be respectful to other players out of character and you are good. The player-base is very friendly and mature.
Overall, the guiding principle is 'We are all here to have fun'.
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