A Text-Based Fantasy RPG A captivating text-based game with quests, battles, and character customization.
Each point summarizes observations within the labeled day. All periods use UTC. Averages and ranges use recorded samples only.
Line: sample average. Shading: observed range. Gaps mean missing data, not zero players.
View More Statistics# OldSchoolMud — Classic MUD Gaming, Built From Scratch
**OldSchoolMud** is a Diku-inspired multiplayer text RPG, written from scratch in modern, C23-compliant C. Inspired by DikuMUD, Merc, ROM and CircleMUD, it combines traditional MUD gameplay with a new engine, an enormous persistent world and modern development tools.
### World and Exploration
- 1,000 × 1,000 wilderness map — **1 million tiles**.
- 130 leveling areas covering levels 1–100.
- Forests, deserts, mountains, swamps, roads, rivers and settlements.
- Hundreds of enemies, including common, rare, elite and boss encounters.
- Multiple story campaigns, including the 25-chapter Black Standard campaign.
- Quests, autoquests, lore and area-specific equipment.
- Overland exploration, transport services and automatic mount pathfinding.
### Characters and Combat
- **6 races:** Human, Elf, Dwarf, Halfling, Half-Elf and Half-Orc.
- **6 classes:** Warrior, Rogue, Ranger, Druid, Cleric and Wizard.
- 100 character levels with a remort system for continued progression.
- Approximately 180 active abilities, spells and combat skills.
- Multi-attack combat, dual wielding, two-handed and ranged weapons.
- Weapon proficiencies, buffs, healing and class-specific defences.
- Equipment quality, attribute bonuses and progressive loot.
- Combat pets with XP leveling, training upgrades and custom names.
### Mounts and Economy
- Purchasable mounts with 10 gold-funded upgrade levels.
- Automatic travel to named areas or suitable leveling ranges.
- Banks, vaults, merchants and inventory upgrades.
- Player auction house for rare-or-better equipment.
- Auctions feature bidding, automatic buyouts and 10% commission.
- Gold-based equipment trading and progression.
### Events and Multiplayer
- Dynamic monster invasions and administrator-controlled events.
- Double experience, quest-point and damage bonuses.
- Group travel and multiplayer adventuring.
- Automated testing with hundreds of simulated players.
### Modern Game Client
Dedicated **C++/Qt6 desktop client** featuring:
- Integrated wilderness map and interactive MXP commands.
- Health, mana and enemy combat displays.
- Customisable dockable windows and separate chat panels.
- Keyboard movement, quick commands and saved characters.
- Aliases, triggers and timers.
### Development
- Independently written C23-compliant game server for Linux.
- Native C++/Qt6 world editor for terrain, rooms, NPCs and objects.
- Mod
| MSSP Variable | MSSP Data |
|---|---|
| ANSI | yes |
| AREAS | 56 |
| ATCP | no |
| CHARSET | UTF-8 |
| CLASSES | 6 |
| CODEBASE | OldSchoolMud 1.8.42 |
| CONTACT | eldhamud (at) gmail (dot) com |
| CRAWL DELAY | -1 |
| CREATED | 2006 |
| FAMILY | Custom |
| GAMEPLAY | Player versus Environment |
| GAMESYSTEM | Custom |
| GENRE | Fantasy |
| GMCP | no |
| HELPFILES | 475 |
| HIRING BUILDERS | yes |
| HIRING CODERS | no |
| HOSTNAME | oldschoolmud.mooo.com |
| IP | 139.99.170.34 |
| LANGUAGE | English |
| LEVELS | 100 |
| LOCATION | Australia |
| MCCP | yes |
| MCP | no |
| MINIMUM AGE | 16 |
| MOBILES | 718 |
| MSDP | no |
| MSP | yes |
| MSSP | yes |
| MXP | yes |
| NAME | EldhaMUD Wilds |
| OBJECTS | 484 |
| PAY FOR PERKS | no |
| PAY TO PLAY | no |
| PLAYERS | 101 |
| PORT | 8000 |
| PUEBLO | no |
| RACES | 6 |
| ROOMS | 1000375 |
| SKILLS | 236 |
| SSL | no |
| SSL SUPPORT | no |
| STATUS | Open Beta |
| SUBGENRE | Medieval Fantasy |
| UPTIME | 129 hours |
| UTF-8 | yes |
| VT100 | no |
| WEBSITE | Website |
| XTERM 256 COLORS | no |
| XTERM TRUE COLORS | no |
| ZMP | no |
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