Beutelland features fantasy themes of basically Tolkinian flavour, mixed with some Pratchett for good measure. In any case it doesn't take itself too seriously (some say not serious at all - which is a blatant lie, of course). Ardent readers of fantasy & science fiction literature as well as computer gamers will surely encounter many allusions to classic genre representatives.
The world - mythically created by the holy Beuteltier (zool. marsupial, opossum) - contains differing climate/culture zones like rolling hills, mountains, dark woods, viking islands, dense jungle, and even outer space.
Players can choose a hometown/region of their liking. Eligible races up to now include Dwarfs, Humans, Hobbits, and Elves; NPCs will show up in whatever form our coders imagination can spawn. (Items too.)
Beutelland offers many features, such as colorfulness, an integrated map system, extralogins to display information (map, chat, inventory, ...) in multiple telnet sessions, etc.
Guilds and Trades are under construction, but we offer 25+ Quests of increasing difficulty, lots of interesting regions to explore, treasures to find, monsters to kill, and of course interesting people to meet.
If you speak (any variant of) German and don't mind persisting Austriacisms, you will always be welcome in Beutelland. For further information, please have a look at our website.