The Worlds of Carnage is different from many of the other MUDs you have played. At the outset you can choose from many of the standard races for most muds, and you can choose from several places to make your home. Additionally you can choose to play with a class or without. Within the world the skills you obtain depend on the skills you have learnt formerly. Additionally, your primary stats have a bearing on the quality of your skills, so any race can learn any skill up to 99%, but depending on the relevant primary stats the effectiveness may be more or less.
The Worlds of Carnage also runs on a micro gains and micro ticks system. This means that whenever you kill a creature, or perform a quest that has an experience reward, you make rolls for various stat gains at that time and not when you gain a level. On that note, there are levels in the game, but your level is dependent on your experience and as such can go up and down as your experience increases or decreases. Micro ticks are like normal ticks except rather than have you receive some kind of regen bonus every 60 seconds or so, the bonus you would have received is broken into multiple slices and applied over much shorter intervals.
For the adventurer who likes attention to detail and variety, the Worlds of Carnage is almost entirely original with only a couple of small stock areas kept for historical reasons (and they are heavily modified). Over the decades many rich and wonderful places to adventure have been created. Additionally, the Worlds of Carnage merged with Cythera MUD which has created a diverse system with multiple continents for adventure.
Finally, for those that like the weird and wonderful, we have a Web-based world editor which allows changes to be reloaded into the game on the fly. Rooms, mobiles, and objects can take advantage of the BlobbieScript language to create amazing affects and behaviours. BlobbieScript is 100% compatible with the old easyacts system. The difference is that BlobbieScript is a true scripting language and allows for on the fly variables, running context management, over 200 built in functions to do almost anything, and the -> operator to access virtually every data element of rooms, mobiles, and objects. Additionally, commnds, skills, and spells in the game can be completely written in BlobbieScript and updated within the game without the need to reboot.
So what are you waiting for, come immerse yourself in a world full of challenge