Ancillary or client protocol
Aardwolf 102
Aardwolf Telnet Option 102 Subchannel
Niche use
Documented current use
A hidden game-data channel created for Aardwolf and recognized by several compatible clients.
Protocol overview
- First seen
- Date not established
- Present-day status
- Niche use
- In use today?
- Yes, with documented current use.
- Legacy?
- No.
- Layer
- Ancillary or client protocol
- Transport
- Game-specific Telnet option 102
- Telnet option
- 102
- Research validated
Current use and fit
Actively relevant only for Aardwolf compatibility.
Implementation essentials
- Implement through a generic private-option handler when targeting Aardwolf.
- Expose equivalent new game data through GMCP.
Compatibility and safety notes
- It is a private game convention, not a portable standard.
- Do not copy it into a greenfield engine.
Original specifications and sources
- Mudlet supported protocols Implementation
Where an original site has disappeared, a preservation archive is linked and identified as such. MUDVerse does not claim authorship of the original protocol.