Ancillary or client protocol

Aardwolf 102

Aardwolf Telnet Option 102 Subchannel

Niche use Documented current use

A hidden game-data channel created for Aardwolf and recognized by several compatible clients.

Protocol overview

First seen
Date not established
Present-day status
Niche use
In use today?
Yes, with documented current use.
Legacy?
No.
Layer
Ancillary or client protocol
Transport
Game-specific Telnet option 102
Telnet option
102
Research validated

Current use and fit

Actively relevant only for Aardwolf compatibility.

Implementation essentials

  • Implement through a generic private-option handler when targeting Aardwolf.
  • Expose equivalent new game data through GMCP.

Compatibility and safety notes

  • It is a private game convention, not a portable standard.
  • Do not copy it into a greenfield engine.

Original specifications and sources

Where an original site has disappeared, a preservation archive is linked and identified as such. MUDVerse does not claim authorship of the original protocol.