Player-session MUD protocol

MCCPX

MUD Client Compression Protocol Extensions

Experimental / unproven Not in common current use

A draft for independently negotiated bidirectional compression using zstd, deflate, or no compression.

Protocol overview

First seen
2025
Present-day status
Experimental / unproven
In use today?
No common current use was verified.
Legacy?
No.
Layer
Player-session MUD protocol
Transport
Draft Telnet option 88 with negotiated codecs
Telnet option
88
Research validated

Current use and fit

An experimental 2025 draft whose stated draft lifetime ended in March 2026; it is not a production baseline.

Implementation essentials

  • Negotiate each direction and codec explicitly.
  • Do not stack MCCPX with MCCP2 or MCCP3.
  • Require an explicit compatibility target before implementation.

Compatibility and safety notes

  • The specification remains a work in progress.
  • Compression is not a security mechanism.
  • Deployment interoperability is not established.

Original specifications and sources

Where an original site has disappeared, a preservation archive is linked and identified as such. MUDVerse does not claim authorship of the original protocol.