Player-session MUD protocol

MTTS

MUD Terminal Type Standard

In use today Documented current use

Uses repeated terminal-type replies to report client identity and a bitmask for UTF-8, colors, screen readers, proxies, MNES, MSLP, TLS, and other capabilities.

Protocol overview

First seen
Date not established
Present-day status
In use today
In use today?
Yes, with documented current use.
Legacy?
No.
Layer
Player-session MUD protocol
Transport
Convention layered on Telnet TTYPE option 24
Telnet option
24
Research validated

Current use and fit

A lightweight and useful capability mechanism supported by several modern clients.

Implementation essentials

  • Negotiate TTYPE normally and issue repeated TTYPE SEND requests.
  • Recognize the MTTS decimal bitmask and stop when replies cycle or repeat.
  • Normalize capabilities rather than exposing the raw bitmask to game logic.

Compatibility and safety notes

  • Non-MTTS clients may return a different number of values.
  • Reported capabilities are hints, not trusted identity.

Original specifications and sources

Where an original site has disappeared, a preservation archive is linked and identified as such. MUDVerse does not claim authorship of the original protocol.