End of the Line Player Review

your game, your way

Banner for End of the Line
Reviewed By Bogleg
Reviewed Date
Player Status Player
Rating 5 / 5

I've been playing off and on since 1992, never as staff. I love this game for its freedom to do whatever you want. There are tons of options for playstyle and communication that let you play the game your own way. The game felt dangerous and scary as a newbie - it was a challenge just to stay alive. Some people play it for the PvP challenge, some for PvE. Some like messing with other players, and some like helping. Some are there just to chat with friends or kill time. Some are obsessed.

EotL is a massive game world created by volunteers since 1989. Game content is diverse, from high fantasy to sci-fi to comedy to the bizarre. Players who demonstrate an interest and aptitude for coding can apply to become "Wizards" who create content for the game. Because of the variety of content and vision, things can have unexpected synergies (or conflicts) that lead to new discoveries, some intended and some not.

Exploration with a guest or throw-away character is recommended and encouraged. There is no role-play to speak of, unless you choose to play that way. There are many ways to die, and death is painful but manageable with a 5% loss of stats and skills, plus any unspent experience, and the potential to lose your inventory as well.

Player killing was once a large part of the game, but in recent years has been rare. As long as you don't annoy others you can generally avoid it. If you're looking for it there are those that will oblige, but don't expect a fair fight. Player sizes are hard to compare and often deceiving, and there are many skills and items designed specifically with PvP in mind.

Player growth can be enhanced by what you know, or who you know. There is no hard level cap, and some long-time players have become truly massive, although none are invincible. You can create as many characters as you like, but multiplaying is frowned upon, as is automation, abusing exploits or any other form of cheating. The general approach to game management is to give people enough rope to hang themselves. (or others)

I host a fan site at bogleg.com, and there is also a wiki at eotl.pbworks.com, a website at eotl.org, and detailed in-game help files. Other features are in-game mail and a 'news' bulletin-board system. The game also has an extensive library of over 1300 custom 'feelings' (emotes) which can be used to enhance communication with other players during play or in various chat and group channels.

Join us at the End of the Line.