A heavily modified diku engine with many quests and tasks to complete, and tons of loot to plunder!
Diku: Death Is Just the Beginning, here dying is a
career move, not a setback. Roll one of 11 classic-with-a-twist classes
(Warrior, Mage, Cleric, Thief, Ninja, Commando, Paladin, Bard, Shaman,
Anti-Paladin, Nomad), each with a re-envisioned skill and spell kit. Grind to
level 50 and the Reaper offers you a deal: return as one of 31 distinct undead
forms. Death Knight, Lich, Vampire, Banshee, Bone Marshal, Dirge Singer,
Wendigo, Doom Herald, Soul Reaver, and twenty-two more, each with its own
abilities, hungers, and rules of unlife. Survive the undead climb and come
back to mortal flesh with a permanent Signature Skill burned into your soul.
A world built room by room, not generated: nearly 70 hand-crafted zones.
Midgaard's full footprint, the Sewers, Haondor light and dark, Moria,
Frostfell, the Threggi spire, the Shattered Heavens, the Gloamdelve mines,
Cinderfall, the Drowning Shelf, and an Ethereal Maze for when teleport mishaps
strand you between worlds. A quest journal tracks per-zone storylines and
repeatable bounties, bosses carry the gear, quests pay out in themed local
rewards, and the Midnight Carnival rolls into town with puzzles of its own.
Modern conveniences on old bones: GMCP support with a clean automap, a full
screen-reader accessibility mode, Solo Mode tuning for lone wolves, a reworked
d100 combat engine with crits, and poison crafting for Anti-Paladins (dissect
your kills, concoct tinctures, coat your blade).
For builders: a full custom OLC suite (redit, medit, oedit, zedit, mpedit)
with a unified mob/room/object prog system: 28 trigger types, local variables,
dice and random-pick substitution, an author-time linter that catches typos
the moment you save, and per-zone builder permissions. Build a quest in an
hour, not a weekend.
Under the hood: atomic SQLite player saves with rotating online backups,
staggered autosaves, crash-safe recovery, hand-edit-friendly area files, and
active daily development by a small team that actually plays the game.
Newbie-friendly, veteran-deep: a tutorial wing and Mudschool teach the basics,
every fresh character starts with a full kit, and over 1200 hand-written help
entries cover every class, form, and ability. No silver. No copper. Just
gold, blood, and a shovel for whatever you leave behind.
Currently seeking testers and feedback. Stop in. Give your thoughts!
| MSSP Variable | MSSP Data |
|---|---|
| ANSI | yes |
| CODEBASE | DikuMUD |
| FAMILY | DikuMUD |
| GMCP | yes |
| MCCP | yes |
| MSDP | yes |
| MXP | yes |
| NAME | NoName Mud |
| PLAYERS | 6 |
| UPTIME | 32 hours |
| UTF-8 | no |
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