The Mud With No Name

A heavily modified diku engine with many quests and tasks to complete, and tons of loot to plunder!

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Ranked #46 with 1 votes this month.

Game Details

Last Updated09/06/26
Game StatusDevelopment
Game Size0-500
RP StatusNot Enforced
CodebaseDikuMUD
Player Count10-20
LocationUSA
ThemeFantasy
Game TypeOTHER
LanguageEnglish
Player KillingRestricted
Online Since 04/22/26
Website Visit Website

Connection Information

Host Namenonamemud.duckdns.org
Port4000

Connectivity

Connection Tested09/26/26 08:31 am GMT
Last Successful Connection09/26/26 08:31 am GMT

Browse MUDs reached within the last 48 hours

About This Game

Diku: Death Is Just the Beginning, here dying is a

career move, not a setback. Roll one of 11 classic-with-a-twist classes

(Warrior, Mage, Cleric, Thief, Ninja, Commando, Paladin, Bard, Shaman,

Anti-Paladin, Nomad), each with a re-envisioned skill and spell kit. Grind to

level 50 and the Reaper offers you a deal: return as one of 31 distinct undead

forms. Death Knight, Lich, Vampire, Banshee, Bone Marshal, Dirge Singer,

Wendigo, Doom Herald, Soul Reaver, and twenty-two more, each with its own

abilities, hungers, and rules of unlife. Survive the undead climb and come

back to mortal flesh with a permanent Signature Skill burned into your soul.

A world built room by room, not generated: nearly 70 hand-crafted zones.

Midgaard's full footprint, the Sewers, Haondor light and dark, Moria,

Frostfell, the Threggi spire, the Shattered Heavens, the Gloamdelve mines,

Cinderfall, the Drowning Shelf, and an Ethereal Maze for when teleport mishaps

strand you between worlds. A quest journal tracks per-zone storylines and

repeatable bounties, bosses carry the gear, quests pay out in themed local

rewards, and the Midnight Carnival rolls into town with puzzles of its own.

Modern conveniences on old bones: GMCP support with a clean automap, a full

screen-reader accessibility mode, Solo Mode tuning for lone wolves, a reworked

d100 combat engine with crits, and poison crafting for Anti-Paladins (dissect

your kills, concoct tinctures, coat your blade).

For builders: a full custom OLC suite (redit, medit, oedit, zedit, mpedit)

with a unified mob/room/object prog system: 28 trigger types, local variables,

dice and random-pick substitution, an author-time linter that catches typos

the moment you save, and per-zone builder permissions. Build a quest in an

hour, not a weekend.

Under the hood: atomic SQLite player saves with rotating online backups,

staggered autosaves, crash-safe recovery, hand-edit-friendly area files, and

active daily development by a small team that actually plays the game.

Newbie-friendly, veteran-deep: a tutorial wing and Mudschool teach the basics,

every fresh character starts with a full kit, and over 1200 hand-written help

entries cover every class, form, and ability. No silver. No copper. Just

gold, blood, and a shovel for whatever you leave behind.

Currently seeking testers and feedback. Stop in. Give your thoughts!

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MSSP Variable MSSP Data
ANSIyes
CODEBASEDikuMUD
FAMILYDikuMUD
GMCPyes
MCCPyes
MSDPyes
MXPyes
NAMENoName Mud
PLAYERS6
UPTIME32 hours
UTF-8no

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