Player-session MUD protocol

MCCP3

MUD Client Compression Protocol v3

Niche use Documented current use

Adds client-to-server compression as the reverse-direction complement to MCCP2.

Protocol overview

First seen
2019
Present-day status
Niche use
In use today?
Yes, with documented current use.
Legacy?
No.
Layer
Player-session MUD protocol
Transport
Telnet option 87 with client-to-server zlib
Telnet option
87
Research validated

Current use and fit

Implemented by TinTin++ and some reference handlers, but adoption and practical bandwidth benefit are limited.

Implementation essentials

  • Negotiate inbound compression independently from MCCP2.
  • Decompress before feeding bytes to the Telnet parser.

Compatibility and safety notes

  • Client command traffic is normally small.
  • Compression is not security and does not protect passwords.

Original specifications and sources

Where an original site has disappeared, a preservation archive is linked and identified as such. MUDVerse does not claim authorship of the original protocol.