Player-session MUD protocol
MCCP3
MUD Client Compression Protocol v3
Niche use
Documented current use
Adds client-to-server compression as the reverse-direction complement to MCCP2.
Protocol overview
- First seen
- 2019
- Present-day status
- Niche use
- In use today?
- Yes, with documented current use.
- Legacy?
- No.
- Layer
- Player-session MUD protocol
- Transport
- Telnet option 87 with client-to-server zlib
- Telnet option
- 87
- Research validated
Current use and fit
Implemented by TinTin++ and some reference handlers, but adoption and practical bandwidth benefit are limited.
Implementation essentials
- Negotiate inbound compression independently from MCCP2.
- Decompress before feeding bytes to the Telnet parser.
Compatibility and safety notes
- Client command traffic is normally small.
- Compression is not security and does not protect passwords.
Original specifications and sources
- MUDhalla MCCP specification Primary
- MUD Standards preservation Preservation
Where an original site has disappeared, a preservation archive is linked and identified as such. MUDVerse does not claim authorship of the original protocol.