Apocalyptic survival in the world of the Walking Dead.
Each point summarizes observations within the labeled day. All periods use UTC. Averages and ranges use recorded samples only.
Line: sample average. Shading: observed range. Gaps mean missing data, not zero players.
View More StatisticsThe Walking Dead (TWD) is a survival MUD based on AMC's television series. Our timeline starts shortly after the dead begin to rise, mid 2010 in the state of Georgia in the greater Atlanta area. The city has fallen and society as we know it has completely collapsed. Any sign of law and order has disappeared. Those who managed to escape the city or survive the initial outbreak now find themselves in a brand new world, figuring out who to trust, and how far they are willing to go in order to survive.
As a player in the walking dead, you can follow our main characters through their story, true to the original series. However, as their story unfolds you get to decide for yourself what part you will have in their lives. Trust can be earned in the way you approach others, and the choices you make determine the place your character finds among them. TWD follows the television series continuity without reducing the player to a spectator. Even though the television story establishes the world of TWD that changes in synchronized step with the series development, TWD does not decide who your character becomes within it.
Players in TWD can expect a realistic experience with an advanced infection system for death and contagion, a broad arsenal of melee and ranged/firearm weaponry, a semi-permanent death system in which PvP interaction and character creation is encouraged, an array of secondary skills ranging from fire-building to tracking and hunting, as well as a volunteer staff dedicated to the player experience.
| MSSP Variable | MSSP Data |
|---|---|
| ADULT MATERIAL | no |
| ANSI | yes |
| AREAS | 4 |
| CLASSES | 2 |
| CODEBASE | TWDlib 1.0.1 |
| CONTACT | |
| CREATED | 2026 |
| DBSIZE | N/A |
| DESCRIPTION | We're a Walking Dead themed survival MUD in active development. Test players, potential builders/creators, and fans of the genre are welcome to join. |
| DISCORD | Link |
| EQUIPMENT SYSTEM | N/A |
| EXITS | N/A |
| EXTRA DESCRIPTIONS | Roleplay, Exploration, Survival, Crafting, PvE, PvP |
| FAMILY | Custom |
| FAMILY-NOTES | TWDlib |
| GAMEPLAY | Roleplaying |
| GAMESYSTEM | TWDlib |
| GENRE | Horror |
| HELPFILES | N/A |
| HELPFILES-NOTES | each command, and hundreds of other docs |
| HIRING BUILDERS | yes |
| HIRING CODERS | yes |
| HOSTNAME | 195.201.166.132 |
| ICON | Icon Link |
| INTERMUD | IMC2 |
| IP | 195.201.166.132 |
| LANGUAGE | English |
| LEVELS | 20+ |
| LOCATION | The Netherlands |
| MCCP | no |
| MCP | no |
| MINIMUM AGE | 13 |
| MOBILES | 150 |
| MOBILES-NOTES | npc's can be cloned, so there can be thousands |
| MSP | no |
| MUDPROGS | N/A |
| MUDPROGS-NOTES | doesn't apply, LPMud |
| MUDTRIGS | N/A |
| MUDTRIGS-NOTES | doesn't apply, LPMud |
| MUINDEX_CLAIM | muidx-6jg3rj466pcyp3qa97rg |
| MULTICLASSING | no |
| MULTIPLAYING | Full |
| MXP | no |
| NAME | The Walking Dead |
| OBJECTS | 300 |
| OBJECTS-NOTES | objects can be cloned, so there can be thousands |
| PAY FOR PERKS | no |
| PAY TO PLAY | no |
| PLAYER CITIES | no |
| PLAYER CLANS | no |
| PLAYER CRAFTING | no |
| PLAYER GUILDS | no |
| PLAYERKILLING | Full |
| PLAYERS | 8 |
| PORT | 8000 |
| PUEBLO | no |
| QUEST SYSTEM | Integrated |
| RACES | 1 |
| RACES-NOTES | not all are playable |
| RESETS | N/A |
| RESETS-NOTES | doesn't apply, LPMud |
| ROLEPLAYING | Encouraged |
| ROOMS | 300 |
| ROOMS-NOTES | areas have generated rooms, could be millions |
| SKILLS | N/A |
| SKILLS-NOTES | many, but not like Diku |
| SSL | no |
| STATUS | Alpha |
| SUBGENRE | Apocalyptic survival |
| TRAINING SYSTEM | Skill |
| UPTIME | 73 hours |
| VT100 | no |
| WEBSITE | Website |
| WHO | Tater |
| WORLD ORIGINALITY | Mostly Original |
| XTERM 256 COLORS | no |
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